Viggle AI Pricing: Free, Pro, Live, Max and API
Compare Viggle AI Free, Pro, Live and Max prices, annual discounts, credits, Real-Time Swap allowances, model access and API charges.

Quick verdict
Viggle AI pricing at a glance
Viggle AI is a motion-focused character animation service. A creator can use a character image and a driving video to produce an animated scene, substitute one or several characters into footage, or operate an avatar live through webcam motion. These are useful for short social clips, memes, choreography, branded characters and livestream experiments. The Viggle AI profile on Toollers gives a broader overview of the product.
The official Viggle pricing page has four levels for the character-animation product: Free, Pro, Live and Max. Pro is $9.99 month to month, Live $19.99 and Max $79.99. The highlighted discounts of $7.99, $15.99 and $63.99 per month refer to annual billing. A separate PINOC product creates rigged 3D characters, and developer API usage has its own credits and rate schedule. Mixing those prices would understate the cost of some projects.
Key takeaways
- Free: five daily videos, one concurrent job and seven-day asset storage
- Pro: $9.99 monthly, 80 credits and four concurrent jobs
- Live: $19.99 monthly, 200 credits and six concurrent jobs
- Max: $79.99 monthly, 800 credits and ten concurrent jobs
- Annual equivalents: $7.99, $15.99 and $63.99
- Seedance unavailable on Pro
- Monthly subscription credits expire
- PINOC and API billed separately
| Viggle AI plan | Monthly price USD | Annual-billed monthly equivalent USD | Monthly credits | Concurrent generations |
|---|---|---|---|---|
| Free | $0 | $0 | 0 paid credits plus daily free videos | 1 |
| Pro | $9.99 | $7.99 | 80 | 4 |
| Live | $19.99 | $15.99 | 200 | 6 |
| Max | $79.99 | $63.99 | 800 | 10 |
| PINOC | Separate | From $10.39 equivalent advertised | Separate entitlement | Separate product |
| API | Metered | Pay as you go | Endpoint pricing | Separate developer service |
Subscription prices are the vendor’s published US-dollar rates, before applicable taxes or location-specific charges. The yearly figures are monthly equivalents of an annual commitment, not the price of a one-month trial. The current page describes discounted annual billing but does not make an annual commitment identical to twelve independent month-to-month subscriptions.
Free plan: five videos per day with strict limits
Viggle Free lets a newcomer try character animation before paying. The official comparison lists five free videos per day and a separate zero-credits entry for the monthly paid-credit pool. The daily free allowance is therefore not eighty recurring credits in disguise. The plan permits one video generation at a time, limited multi-character sessions and a short Real-Time Swap experience. Assets are retained for seven days under the advertised Free storage policy.
A free user can evaluate a simple character image, a suitable dance or movement clip and a short output. For learning, use a clearly permitted original drawing and a licensed reference performance. Compare how the source pose maps to the animation and whether the character’s silhouette remains recognizable. Because jobs run one at a time, experimenting with several directions can take longer than on a paid tier.
Free is a test environment, not a dependable archive or a guaranteed commercial production plan. Seven-day storage means creators should export permitted files promptly. Paid tiers explicitly remove watermarks, while Free does not have that benefit. The terms also grant broader rights for use of free user-generated content, including certain model-improvement purposes, so confidential client footage should not be uploaded casually.
Pro: $9.99 monthly or $7.99 annually equivalent
Pro offers eighty monthly credits and up to four simultaneous video generations. It removes the Viggle watermark, advertises faster queues, allows larger motion-video uploads and keeps assets available through the permanent-storage paid-plan feature. Its Multi-Track sessions are unlimited under the plan comparison, although generation and usage caps still apply. For an individual creator publishing regular motion memes, this is the most accessible recurring tier.
The cheapest-looking number on the price page is $7.99, which is the monthly equivalent when paying yearly. The ordinary month-to-month plan is $9.99. An annual Pro commitment therefore has a different cancellation and cash-flow profile from subscribing for one month to test the product. The 80 credits are a monthly allowance, so a creator who makes a large batch once a quarter may not use most of the included allocation.
Pro has an important model restriction: the current comparison says all models except Seedance. Buying Pro because a demonstration features a Seedance workflow would be a mistake. Verify the specific motion model selected before upgrading. Pro’s Real-Time Swap allowance is limited, with the comparison displaying up to thirty minutes; streamers who need multiple long sessions should examine Live rather than Pro.
Live: $19.99 monthly for streamers and regular motion work
Live provides 200 monthly credits, six concurrent generations, permanent storage, watermark-free exports and broader model access including Seedance. Its ordinary monthly price is $19.99, and the yearly billing equivalent is $15.99. The name points to the live-avatar use case, but the plan also supports more ongoing generation work than Pro because it includes more credits and simultaneous jobs.
The plan table states six hours of Real-Time Swap, while some separate Viggle LIVE marketing pages describe narrower example allowances. Treat the live plan comparison as the starting entitlement and verify remaining session time inside the account before a scheduled stream. In particular, do not promise a client an uninterrupted multi-hour broadcast solely from a sales page. Test connection stability, virtual camera software and account limits first.
An individual streamer should calculate the cost of both recording and live use. A weekly interactive stream can consume the live allowance differently from creating short recorded memes. If video rendering and live avatar performance happen concurrently, test queue behavior and workstation/network requirements. Live is a reasonable candidate for frequent activity, but the purchase should follow a short controlled rehearsal.
Max: $79.99 monthly for high-volume creators
Max carries 800 monthly credits, supports ten concurrent generations and advertises unlimited Real-Time Swap sessions subject to relevant service and fair-use rules. It also includes all models, more parallel production, paid storage and watermark removal. Its monthly price is $79.99; with annual billing the promoted equivalent is $63.99 a month. The distinction is capacity and workload, not a guarantee that an expensive tier fixes every animation artifact.
A small creative agency may prefer Max when it produces several ongoing client campaigns or needs many character variants before approval. Ten simultaneous jobs are relevant when work is coordinated under a deadline. Yet the biggest cost is often the number of attempts per acceptable output. A complex group choreography may require more editing than a one-character dancing meme, regardless of how many credits the plan includes.
Before paying for Max, export a month of Pro or Live usage: consumed credits, accepted scenes, rerenders, concurrent jobs and idle days. Determine whether a higher plan actually prevents a bottleneck. A team that needs a separate rigged 3D character export or API integration must budget for PINOC or the API as well; Max does not combine every Viggle-branded product into one flat price.
How Viggle credits work in practice
Viggle credits are the unit used across various generation tools and models. Their cost depends on the selected workflow, output and model, so it is misleading to say that 80 subscription credits always equal a fixed number of final videos. Viggle’s Animation Tools page describes one credit as creating or accelerating fifteen seconds for a specified class of animation, but the main price FAQ also notes that other tools and models consume different amounts.
Suppose one accepted twenty-second character clip requires an initial render, a corrected reference image and one rerender. If the model counts generation units in fifteen-second blocks or applies different rates, that editing sequence can use materially more allowance than the final video length suggests. Record the in-product price before generation and the actual credit balance afterward. Avoid converting one feature’s per-second unit into an estimate for every available model.
The subscription FAQ states that unused monthly plan credits expire on the next billing date. Separately purchased credits do not expire, but the vendor restricts using them to periods when the account maintains a paid plan. That caveat matters to seasonal users who buy extra credits and then cancel. A balance that does not expire is not necessarily accessible without a future subscription.
Free video allowance versus purchased credits
The Free comparison lists zero included subscription credits while allowing five free videos per day. That distinction prevents a common budget error: free daily videos cannot simply be accumulated as a bank of paid credits. Regeneration speed, available models, storage and watermark limits may also differ. Paid monthly credits are intended for more consistent production with selected entitlements.
If a particular account shows refreshing free credits instead of a simple video count, use the live dashboard to interpret the allowance. The vendor uses both phrases in official materials. Recording the account’s actual limit will avoid telling a colleague or client to expect an entitlement that might not appear in their region.
Concurrent generations, uploads and storage
The pricing table progresses from one concurrent job on Free to four on Pro, six on Live and ten on Max. These are useful distinctions for creators who batch several character variants. Concurrency controls throughput, but not necessarily render speed for a single clip. The actual completion time depends on model, video duration, reference complexity and service load.
Video upload length differs from output generation time. The comparison lists a one-minute upload ceiling for Free and ten-minute uploads for paid tiers. That does not mean every model outputs ten minutes of continuous animation. A user working with a long dance reference must confirm which section can be animated, whether the file is supported and the resulting maximum output length.
Storage is another practical factor. Free assets are listed as retained for seven days, while paid subscriptions advertise permanent storage. Even when cloud storage is described as permanent, maintaining exports and original licensed media locally is prudent. Projects can have format and account-access dependencies; a business should not rely solely on a vendor workspace for original source footage or client-approved finished files.
Real-Time Swap and live-avatar costs
Viggle LIVE can apply webcam-controlled movement and facial expressions to a character during a stream or call. The official site discusses virtual camera workflows such as OBS, which lets a presenter route their performance into streaming software. Free allows a very short test, Pro a limited period, Live an extended session allowance, and Max advertises unlimited sessions. A headset, camera, network and virtual camera setup still have to work reliably.
The pricing comparison identifies Free five minutes, Pro thirty minutes and Live six hours for Real-Time Swap, with Max unlimited. Other official landing-page examples describe allowances differently, so confirm the account counter immediately before a live event. The difference between a thirty-minute demonstration and a regular three-hour stream is substantial, and neither monthly generation credits nor the plan name alone establish live entitlement.
A character-based livestream also creates content rights questions. Streamers can test fictional or self-created avatars without implying that they own a celebrity’s likeness, costume or recognizable branded character. Viggle’s terms make users responsible for uploaded media and live material. An inability to retract something once publicly streamed is a separate risk from the cost of the software.
API pricing: separate from Viggle subscriptions
Viggle advertises a developer API with pay-as-you-go usage and an opening credit offer for eligible new accounts. Its main pricing page lists API credits at $0.01 per credit as the basic purchasing unit. The developer price page lists different dollar charges for distinct operations, including JST-1 Mix/Remix, Viggle-Animate, H3 video creation, still-image generation and 3D-related endpoints. The distinction matters because an API credit is not the same entitlement as an App Pro monthly credit.
| API workflow | Public starting charge | What is billed |
|---|---|---|
| JST-1 Mix/Remix | $0.01/output second | Animated character video |
| Viggle-Animate Normal | $0.06/driving-video second | Performance transfer from video |
| Viggle H3 480p text video | $0.02/generated second | AI video with native audio |
| Reference to Video 480p | $0.03/generated second | Reference-guided video |
| Viggle Image 1K | $0.01/image | PNG generation |
| Viggle Image 2K | $0.02/image | Higher-resolution PNG |
| JST-2 image-to-3D character | $0.25/character | Rigged 3D output |
The developer page also lists higher charges for certain 4K modes and enhanced endpoints. Rates are versioned and may change, so an integration should record the exact operation and job parameters. For example, a fifteen-second JST-1 Mix/Remix request at $0.01 per output second has a simple illustrative $0.15 generation charge before optional operations, but a different engine or failed/retried job could change the final billed total. API documentation states failed or cancelled jobs do not incur a net charge.
A company embedding character animation in an app should budget for authentication, upload processing, queues, downloads, moderation, retry handling and end-user support. A paid Viggle App plan does not automatically cover production API traffic, and developer charges should not be multiplied by a consumer subscription credit total.
PINOC is not included in Viggle AI Pro
The same pricing page lists PINOC as a different product focused on rigged 3D characters made from photographs and motion that can be exported in 3D formats. It advertises a starting annual-equivalent price of $10.39 per month. That is not a hidden feature of Pro, Live or Max. An artist needing a clean rig or a game-ready 3D asset must compare PINOC’s own plan, output specifications and rights.
This matters because Viggle AI’s ordinary character-swap output is a video clip. A video of a character dancing is not the same deliverable as a reusable FBX or GLB rig in a game engine. Buyers should decide whether they need finished social video or a production asset for Maya, Blender, Unity or Unreal before choosing a subscription.
The vendor’s terms include special PINOC and API provisions. Some of those are more specific about ownership, confidentiality and training use than the general animation tool provisions. Review the terms that govern the exact product, especially when supplying confidential client images or commercially sensitive performance footage.
Content rights and privacy affect the real price
The official Terms of Use say that user-provided images, music and videos remain user input, but grant Viggle a wide license in content for service-related and other specified uses. There is an important paid-user restriction: content submitted while the user is paid is not to be used for model training or fine-tuning without prior written consent. Free-user content does not receive that same stated restriction. This is a material reason for a commercial agency to review the terms before using a free experiment with a real client asset.
It is still the creator’s responsibility to have rights to the performance video, character image, music and final use. A watermark-free export is not an unlimited license to somebody else’s face or protected brand character. Contracted campaigns should use approved original characters and authorized actors, and retain copies of the permission records for both the input and generated result.
If an organization needs stronger data-handling terms, inspect the PINOC or API-specific provisions and consider a direct business arrangement. A $9.99 subscription price is not an appropriate substitute for an agreement about sensitive data, user likenesses or redistribution. Legal review should be proportional to the nature of the content and the intended audience.
Which Viggle AI plan is worth paying for?
Who should use this
- Free for a brief one-character experiment with non-sensitive media
- Pro for repeatable watermark-free short clips
- Live for frequent live avatars and wider model access
- Max for sustained high-volume parallel character production
- PINOC for a separately billed rigged-3D deliverable
- API for programmatic character-motion generation
Who should avoid this
- Users who need a complete video editing timeline rather than character animation
- People expecting paid credits to roll over
- Creators who assume Pro includes Seedance
- Streamers who have not checked live-session quotas
- Teams uploading unlicensed celebrity or client material
- Buyers confusing consumer App credits with API charges
Pro is the logical first paid tier for a solo creator who needs regular clean exports and enough credit allowance for repeat motion work. Live makes sense when streaming and extra models are core activities. Max needs measured volume to justify its large monthly jump. For a business, rights to the source imagery and a realistic estimate of successful output volume are more important than simply choosing the most expensive tier.
Pros
- Free daily entry
- Low-cost Pro subscription
- Watermark-free paid exports
- Different levels of simultaneous generation
- Live avatar options
- Detailed official plan comparison
- Separate developer API available
Cons
- Paid credits expire monthly
- Pro excludes Seedance
- Free storage lasts seven days
- Purchased credits require an active paid plan
- PINOC/API cost extra
- Unlicensed likenesses pose risks
- Consumer content terms differ by paid status
Testing methodology
Expert tip
Sources
- Official Viggle AI subscription comparison
- Viggle Animation Tools and single-character Mix credit terms
- Viggle Terms of Use, content licenses and paid-plan training restriction
- Viggle V4 motion transfer, facial expression and Multi-Track
- Viggle LIVE real-time webcam and streaming features
- Viggle developer API models and USD pricing
- Viggle PINOC separate plans
- Runway Act-Two driving performance
- Runway Act-Two multi-character scene process
- Kling 3.0 Motion Control in Runway
- Pika image-to-video and keyframes
- HeyGen Avatar V motion and identity
- D-ID Interactive Visual Agents
- Adobe Character Animator webcam puppetry
- DeepMotion Animate 3D markerless capture
2026-11-05: